cd_drawtextui GitHub repository is a more optimized replacement for standard 3D text in game development. Created by GitHub user
dsheedes, this repository provides a way to display UI text elements in a 3D environment. It’s particularly useful for game developers who are looking to add interactive text elements to their games.
The repository contains various files and folders, including:
READ_ME_AFTER_DOWNLOADING: A folder containing additional information.
client: The client-side code.
html: HTML files for the UI.
server: The server-side code.
LICENSE.md: The license file.
README.md: The installation and usage guide.
Before you proceed with the installation, make sure you have the following:
- A game development environment where you can run server and client code.
- Basic understanding of Lua, HTML, and CSS, as these are the primary languages used in the repository.
Steps to Install
1. Clone the Repository: You can either clone the repository using Git or download it as a ZIP file. The command to clone is:
git clone https://github.com/dsheedes/cd_drawtextui.git
2. Resource Configuration: After cloning or downloading, add the resource to your server start configuration. The command is:
Note: The name of the folder must be
cd_drawtextui, or the resource will not function correctly.
By following these steps, you should have
cd_drawtextui installed and ready for use in your development environment.
cd_drawtextui library can be triggered from both the server and the client. Below are the basic commands to show and hide the UI text element.
Show the UI
To display the UI, use the following Lua code:
TriggerEvent('cd_drawtextui:ShowUI', 'show', 'Your Text Here')
Hide the UI
To hide the UI, use:
Single Location Implementation
Here’s an example of how to implement the UI for a single location in your game:
Citizen.CreateThread(function() local alreadyEnteredZone = false local text = nil while true do local wait = 5 local ped = PlayerPedId() local inZone = false local dist = #(GetEntityCoords(ped) - vector3(0, 0, 0)) if dist <= 5.0 then inZone = true text = '<b>Title</b><p>[E] Press E to be bald</p>' if IsControlJustReleased(0, 38) then TriggerEvent('add your event here') end else wait = 2000 end -- More code here... end end)
Multiple Locations Implementation
For multiple locations, you can use a
for loop to iterate through a table of coordinates.
Troubleshooting and Common Issues
The first thing to check if the resource is not working as expected is the folder name. Make sure the name of the folder is
cd_drawtextui. Any deviation from this name will result in the resource not functioning correctly.
Check both the server console and the in-game F8 console for errors. These logs often provide clues about what might be going wrong.
If all else fails, you can contact the Codesign Team in the Codesign Discord channel for further assistance.
- Lua Version: Make sure you are using a compatible version of Lua as the repository is primarily written in Lua.
- Dependencies: Ensure all dependencies are correctly installed and up-to-date.
- Configuration: Double-check your server configuration to ensure that the resource is correctly initialized.
By following these troubleshooting steps, you should be able to resolve most issues you might encounter while using
Conclusion and Further Reading
cd_drawtextui GitHub repository offers a more optimized way to display 3D text in a game development environment. With its straightforward installation and versatile usage options, it serves as a valuable resource for game developers. The repository is primarily written in Lua, with additional HTML and CSS for the UI elements.
- Contribute: If you find this resource useful, consider contributing to its development. Open-source projects like this thrive on community contributions.
- Stay Updated: Keep an eye on the repository for updates and new features.
- Explore Similar Resources: There are many other libraries and resources available that offer similar functionalities. Exploring them could provide you with additional tools for your development toolkit.
Understanding how to effectively use resources like
cd_drawtextui can significantly speed up your development process and enhance the quality of your game. It’s a small but powerful tool that can make a big difference in how you approach UI text elements in a 3D environment.