Hi, I am trying to get the following code examples to work: http://cc.embarcadero.com/Item/29684 Crossplatform OpenGL XE2/XE5 CubeMan3D Demo; http://cc.embarcadero.com/Item/29682 They work fine in Windows, but fail for the Android because InitApp is not found. I assume this is because it moved to another unit, but I cannot find it in the document, on the web, or in any units I have looked for. Does anyone know where it is?
From the author of CubeMan: Well CubeMan3D works under XE8 if you add the unit Androidapi.NativeActivity and replace "InitApp" by "PANativeActivity(System.DelphiActivity)^.instance". If you create a blank FMX application and replace the DPR by CubeMan3D.dpr you can select any target from the IDE. I have not yet been able to test, since my Android device stopped talking to the PC when I went to Windows 10 (another thread).